Age of Worms
- Rageblooded characters use the half-orc racial abilities from the Player’s Handbook 2
- Rageblood have a fierce inborn need to prove themselves. It doesn’t matter what they are trying to prove, or to whom, but they treat every event like a test. This is a visceral and instinctual impulse that manifests at birth, and is excruciatingly difficult to control.
- Because of this impulse, rageblooded are often viewed as uncivilized: their instincts force them to act before their rational minds can catch up with the impulse. If the captain of the guard is trying to belittle him, a rageblood will punch him out cold to prove that he’s tougher. This is not to say that rageblood aren’t irritable or easily provoked on their own; most have short tempers anyway. Rageblood also have a bad reputation for being barbaric due to the fact that they are a mostly reactionary race. They lack the drive of humans or elves, and while a given rageblood might be a great adventurer, he usually doesn’t plan ahead or sit in anticipation of what’s beyond the next door. When not faced with a challenge, a rageblood is calm, stoic, and sometimes serene. However, considering rageblood instincts, these events are rare.
- In the wild, pack status is known by all and enforced by the strongest. Superiority is most easily achieved through violence. This is a rageblood’s preferred medium, but rageblood with more civilized origins can prefer any number of mediums. A rageblood raised under bardic traditions might meet every perceived challenge with a quick ditty, a haiku, or a short poem or limerick, just to prove that he can. When a rageblood finds religion (whether that of the primal spirits, gods or even the Demon Princes), he can be one of the most fervent and pious of servants, to prove that he’s suitably devoted.
- Rageblood take to adventuring better than some other races, because it favors their reactionary instincts. While in society, rageblood tend to end up isolated due to their unplanned actions; on the flipside, they find plenty of ammunition to satisfy their instincts with an adventuring party. They have people to whom they can prove themselves, and no shortage of challenges to meet head-on.